“We´ve experienced recognition and reflection in a way we haven’t experienced before. This solution addresses relevant dilemmas and situations in a way that feels very familiar. We´ve learnt a lot from the game, and most of us ran through it several times to see what feedback we got in the end.”
— Videocation
The compulsory HSE training dedicated to leadership was facing a high rate of procrastination, on account of lack of time, down prioritization, repetitive subjects and outdated presentation styles. This, together with very little flexibility in the methodologies, led to a loss of motivation to carry out the training on time and feel engaged when completing it.
Drawing lessons from the learning modules is the main goal of the training itself, but in this particular situation, the task became more of a chore than a mission, not to mention the added struggle with the lack of time of this particular audience.
What’s more, as a result of the pandemic, the working systems have taken a more flexible approach, with the objective of creating better harmony with the new lifestyles. The same was expected from the training methodologies, but this did not always occur, making it hard to keep the participants motivated and willing to complete the mandatory courses on time.
Apprendly worked together with Videocation to develop an engaging solution for the leaders, who must take compulsory HSE training yearly. This innovative learning method, combining game mechanics with characters and situations from real life, shaped an entertaining solution able to meet the flexible needs of the leadership.
This led to a readjustment and reprioritization of the compulsory training for the leaders. Apprendly and Videocation realised that, if the managers benefit from this flexibility, it is likely that they will make the training fit into their schedules, also as a method of disconnection and decompression from other tasks, leading to enjoyment and relaxation.
Moreover, being able to take the training at their own pace, in their cabin or at their desk, represented a great incentive for the leaders in terms of completing the training on time and experiencing it as engaging and memorable, due to the captivating environment the user is immersed in.
Flexibility and ease of use regarding compulsory training ensure time optimization and a high completion rate.
Through these simulated experiences, where the leaders were provided with relevant multiple-choice dialogues, they were able to carry out the training quickly and efficiently. They were also put in the situation of enhancing self-critical thinking while going through the different answer options. Not only common situations were brought to their attention, but also critical conversation topics that are usually difficult to approach and tackle.
Finding personalised solutions for audiences with diverse needs requires flexibility, cooperation and successful content development. This was accomplished by understanding the challenge and working together with a strong partner, Videocation, towards an optimal solution adapted to the users.
Serious games applied to Health, Safety and Environment, and dedicated to leadership have proven to be an efficient way of carrying out mandatory training, whilst combining flexibility with enjoyment.